#VRML V2.0 utf8 #RW.wrl PROTO RW [field SFVec3f position 0 0 0 field SFRotation rotation 0 0 0 0] { Transform { translation IS position children [ #車軸 Transform { translation 0 0.0035 0 rotation 1.0 0.0 0.0 1.5707963268 center 0.0 0.0 0.0 children [ Shape { geometry Cylinder { #円柱 height 0.012 #厚さ radius 0.001 #半径 } appearance Appearance { material Material { diffuseColor 0.5 0.5 0.5 #色 } } #end appearance Appearance } #end Shape ] #end children } #end Transform #車輪(踏面) Transform { translation 0 0.0035 0.005 rotation 1.0 0.0 0.0 1.5707963268 center 0.0 0.0 0.0 children [ Shape { geometry Cylinder { #円柱 height 0.001 #厚さ radius 0.0035 #半径 } appearance Appearance { material Material { diffuseColor 0.5 0.5 0.5 #色 } } #end appearance Appearance } #end Shape ] #end children } #end Transform #車輪(フランジ) Transform { translation 0 0.0035 0.00425 rotation 1.0 0.0 0.0 1.5707963268 center 0.0 0.0 0.0 children [ Shape { geometry Cylinder { #円柱 height 0.0005 #厚さ radius 0.004 #半径 } appearance Appearance { material Material { diffuseColor 0.5 0.5 0.5 #色 } } #end appearance Appearance } #end Shape ] #end children } #end Transform #車輪(踏面) Transform { translation 0 0.0035 -0.005 rotation 1.0 0.0 0.0 1.5707963268 center 0.0 0.0 0.0 children [ Shape { geometry Cylinder { #円柱 height 0.001 #厚さ radius 0.0035 #半径 } appearance Appearance { material Material { diffuseColor 0.5 0.5 0.5 #色 } } #end appearance Appearance } #end Shape ] #end children } #end Transform #車輪(フランジ) Transform { translation 0 0.0035 -0.00425 rotation 1.0 0.0 0.0 1.5707963268 center 0.0 0.0 0.0 children [ Shape { geometry Cylinder { #円柱 height 0.0005 #厚さ radius 0.004 #半径 } appearance Appearance { material Material { diffuseColor 0.5 0.5 0.5 #色 } } #end appearance Appearance } #end Shape ] #end children } #end Transform ] #end children of PROTO } #end Transform of PROTO } #end PROTO